Monday, January 9, 2012

Hit a home run guys...




I think a lot of players are wondering what is going to happen in the 41000 millennium, and if I was the CEO of Games Workshop I'd be telling telling the development team that they have to get this edition right to keep the company from falling into a downward spiral. In short, if the GW boys don't hit a home run the future is going to have a lot more Infinity and War Machine in it then Warhammer.

8th edition Fantasy seems to be a big pile of fail from GW.  I started collecting Dwarf and Vampire armies a few years ago, building and painting slowly,  anticipating a grand entrance into, debatably, a more strategic and overall better ruleset.  A rule set where albeit some armies had a bit of advantage, the player that played the best, won.

When 8th dropped, the boys and I all had budding armies but with a look through the new rules and a few test games, we put the book down and shelved the armies.  I'm not going to play a game that dwarves can out charge a block of mounted knights due to a good 2d6 roll.   I don't think we were alone, and hell, theres always 9th edition right?

Onto the relevance of the epic fantasy fail....   GW cannot survive with both of their rulesets in the latrine.  They've already completely given up the "Specialist Games" market to other companies, infinity and Warmachine, and although they don't have any *real competition  in the 6 by 4 table realm, I don't think it would take much for these other games to beef up the rules and push some thing out, especially if a bunk edition gives them a few years to do it in.   With Fantasy the community, or GW's Customers, have proved they will leave and abandon a sinking ruleset.  Lets see if the same is true for 40k.

But... all that being said, I do really like what I've been hearing about 6th edition.   More rules are better, I'd rather play chess than paper-rock-scissors.  It's just a balance between too simple and too complicated but 5th is too simple.

So F'n'A Games Workshop, lets hit a home run!  After all I was just bluffing about not buying any models if the price keeps going up.

Wednesday, January 4, 2012

A silk purse from a sow's ear


Since Zacho is busting my chops everyday to put pencil to paper, I thought I might throw out some thoughts that were inspired (most recently) by this post on The Back 40K. By way of preface, I must say I have a great deal of respect for the folks over there. I follow their blog precisely because they aren’t apt to go careening off into poorly thought-out arguments or vitriol or any other nonsense that can be had in scores of other places. That said, I don’t always agree. And that’s okay. Really.

So...

The referenced blog post was, for the most part, focused in it’s message and intent. The ‘fun’ is to be had in the replies! That is where I’ll start, and maybe work back to a look at the actual article later.

WARNING: OPINIONS FOLLOW!
They are worth exactly what you are paying for them.

First and foremost, 40K is a game. Not just that, it’s a DICE GAME. Sandwyrm said in one response referring to Celestine and Thawn, ”They break it in the “It’s no longer a game of skill” sense.” I contend that Sandwyrm (and please don’t take offense. I love ya, Man) is starting with a bad premise. 40K never was a game of skill. It is as much of a skill game as Monopoly. People can play it ‘competitively’. People can organize tournaments. That’s just the monkey-brain at work. People will race each other and a rolling wheel of cheese down a hill, for crap sakes! But, people also sit in their basements and roll dice and drink beer and push plastic around the card table. If you want a game to be reliant on skill, tactics, and strategy, this ain’t it.

I”m going to pick at Sandwyrm again (sorry, I really do like you...) with point two: Lots of people play the game incorrectly. There are many reasons for this. As mentioned above, a person could simply be trying to make the game something it isn’t. A person could just not have a complete understanding. A person could just be an ass... Many reasons. Back to the responses: “If a game can’t function without five 6” high hills on the table, then there’s something wrong with the game.”  In my experience, the game is almost always played without enough terrain. If you get the right amount of terrain on the table, the correct amount of terrain, that razor-spam Wolf list isn’t quite as scary. My 3rd ed. Grey Knights took the shiny new, 5th ed. Wolves to a draw by moving laterally and forcing them to come to me through terrain as an anecdotal example. The game does not work without terrain.

Following from above (so I guess this is point 2a), quit playing at 2000+ points. The game works for every codex at 1500 (+/-). I will put up to 1500 points of Tau on the table against any army. Beyond that, my odds drop significantly. 1000 or 1500 points forces the player to make the hard choices. You just can’t get all the toys in there. If you want to play more points, play Apocalypse.

Now, the main article. I agree with some of the observations, just not with the analysis, for reasons I already covered. Let’s review the conclusions:
  1. Less Variety In The Competitive Scene (Marines Everywhere)
  2. Less Reward For Learning To Play (More Randomness)
  3. Increased $$$ Costs To Play (In A Bad Economy)


Tournaments are being played, almost exclusively, at 2000+ points. That’s why you don’t see the older Codices represented. Play a tournament at 1000 or 1250 or even 1500 and you’ll see those Xenos crawl back into the light. You’ll see more themed or fluffy lists. You’ll see more ‘players’ and less ‘WAAC-jobs’. Another, but I don’t think insignificant, reason for all the Marine lists is they are the most ‘forgiving’ to play. A mistake with Marines isn’t the same as a mistake with Eldar. And, it’s GW’s flagship army - what are you gonna do? The same argument addresses the second bullet. If you play at 1500, you have to learn to play your army. You can’t hide behind all those toys.

I’m going to leave the 3rd bullet alone for now. That is a whole ‘nother thing...